[Tutorial] How to make a tornado effect by using Maya
by tolanic,
at 6:39 pm
Etc | permalink
Step 1
Firstly, a straight vertical is created with the CVs placed every 2 grid lines using snap to grids, which totaled up to 8 CVs.
Step 2
Then, I created a NURBS circle with some of the attributes in Input channel modified.
Translate X: -0.5
Rotate X: 90
Radius: 0.04
Sweep: 90
Sections: 3
Step 3
Extrude is applied to the NURBS circle and Curve. After that, I selected the Surface and have these attributes modified.
Extrude Type: Distance
Fixed Path: on
Use Component Pivot: on
Use Profile Normal: off
Rotation: 5000
Scale: 6
Step 4
To give realistic rotating look to the tornado, I selected its surface, and changed the Rotate Y attributed in Expression Editor.
tornado.rotateY = frame * 4
Step 5
To add some dynamics, I switched to Dynamics Mode. The tornado surface is selected and Particle is created using Emit from Object (Emitter Type: Surface).
Rate: 1000
Speed: 0
Step 6
To improve the particle and have it stay on the surface, I changed some of the particle attributes.
Lifespan Mode: Random Range
Lifespan Random: 0.25
Lifespan: 0.8
Particle Render Type: Cloud (s/w)
Radius: 0.1
Threshold: 0.661
Step 7
To make it more interesting, I added a NURBS Cylinder and modified it using the same method.
Lifespan Mode: Random Range
Lifespan Random: 3
Lifespan: 0.8
Particle Render Type: Cloud (s/w)
Radius: 0.05
Result

The Result.




















Comments
December 2, 2007 @ 11:13 pm, by tiram
July 17, 2008 @ 6:51 pm, by Cialiski
August 5, 2008 @ 8:27 am, by Comprar Tadalafil
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